Free Excel template

Game Studio Budget Template

A simple cost budget and runway planner for indie game studios. Built for people who make games, not spreadsheets.

By Neil Haldar, Managing Director, HALDAR & CO.

Thirty-four years in games, more than 100 titles, and more than USD $12B in consumer spending.
Executive Producer on 007: Everything or Nothing and Unreal Tournament.

12Workbook tabs
2Files you get
6 to 36Month projects
ExcelAnd Google Sheets

Three questions every studio leader needs to answer

The workbook covers costs only. Revenue, publisher deals and other funding are left out on purpose, so the picture stays clear.

Question 1

How much will this game cost?

See the total, and the spend month by month, before you commit to the project.

Question 2

Where does the money go?

Team, contractors, tools, hardware, overhead, marketing, localization and a separate contingency line.

Question 3

How long will the cash last?

Your runway: how many months the cash in the bank lasts at this rate of spending.

The package

What you get

This is a cost planning tool. Cost planning and budgeting are the oft-overlooked killers of studios.

It is not meant to replace ongoing accounting or finance work, but serves as a simplified project budget planning tool to help studios see the true costs of their proposed game development. Two files arrive together through one personal download link. Neither file is watermarked.

Excel workbook

Game Studio Budget Template

Twelve tabs, from Inputs through Summary. Type only in the cream colored cells. Everything else updates by itself. Works in Excel and in Google Sheets.

HALDAR-CO-Game-Studio-Budget-Template-v1.xlsx
How-to guide

How-to PDF guide

A 13-page walkthrough of each tab: what to type, what is calculated, common mistakes, and how to read the Summary.

HALDAR-CO-Game-Studio-Budget-Guide-v1.pdf

Your download link is valid for 7 days and covers both files. Sign up again at any time with the same email to renew.

From the 13-page guide

Preview the guide

Two real pages from the how-to PDF: the cover, and the walkthrough of the Inputs tab.

Cover of the Game Studio Budget Template user guide, page 1 of 13
CoverPage 1 of 13. What the guide is for, and the example figures from the template.
Inputs tab walkthrough from the user guide, page 4 of 13
Step 1: InputsPage 4 of 13. What to type on the Inputs tab, with a view of the real tab.

What's inside the workbook

Tabs run left to right, in this order. You fill in the first eight. Monthly Budget, Cash and Runway, and Summary are calculated for you.

Start HereHow to use the file, a color key, a glossary, and the example-data warning.
InputsStudio name, currency, start month, length (6 to 36 months), starting cash, contingency, and the overhead share for this game.
TeamRoles, fully loaded monthly cost, FTE, and the months each person starts and finishes.
ContractorsOutsourced and freelance work, monthly or one-time: art, audio, music, writing and more.
Tools and LicensesEngine subscriptions, software seats, middleware and plugins.
HardwareComputers, monitors, dev kits and test devices.
OverheadRent, insurance, legal, accounting and admin, multiplied by the share you set on Inputs.
Marketing and QATrailers, store art, PR, community, events, outside testing, plus user acquisition and the cost of financing it.
Localization and PlatformTranslation, localization QA, ratings, certification and storefront fees.
Monthly BudgetNothing to type. Month by month spending, with contingency as one separate line.
Cash and RunwayNothing to type. Bank balance each month, and how long the cash lasts. Months that would go below zero turn red.
SummaryNothing to type. A one page view to share with co-founders, a board or an advisor.

A look at the Summary tab Sample

Figures below are sample data already in the template, for a fictional studio and project. They are not industry benchmarks and should not be used as a guide to what things cost.

HALDAR-CO-Game-Studio-Budget-Template-v1.xlsx
Start HereInputsTeamContractorsTools and LicensesHardwareOverheadMarketing and QALocalization and PlatformMonthly BudgetCash and RunwaySummary
Step 11. Summary Sample
Example Studio Ltd  |  Project Lantern (example)  |  All amounts in USD $  |  Jan 2027 to Dec 2028  (24 months)
HeadlineAmount
Budget before contingencyUSD $2,818,150
Contingency (5%, one separate line)USD $140,907.50
Total budget including contingencyUSD $2,959,057.50
Average monthly spendUSD $123,294
Peak team size (full-time equivalent)8.5 FTE
Starting cashUSD $3,500,000
Cash left at the end of the projectUSD $540,942.50
Runway at average spend28.4 months
Budget by category Sample
Team
USD $1,690,000
Contractors
USD $367,000
Marketing and QA
USD $331,550
Overhead
USD $243,000
Contingency
USD $140,907.50
Tools and licenses
USD $67,800
Localization
USD $66,500
Hardware
USD $52,300

TEMPLATE provided by Neil Haldar, HALDAR & CO. | haldar.co. Figures shown are sample data from the template.

Get the template and the guide

Tell us where to send them. You get a download link by email. The link is valid for 7 days and covers both files. Sign up again at any time with the same email to renew.

  • The Excel workbook, with all 12 tabs
  • The 13-page how-to PDF guide, walking through each tab
  • Works in Excel and in Google Sheets
  • No watermark on either file
  • A link you can renew by signing up again

Your download link is valid for 7 days. Sign up again at any time with the same email to renew.

Send me the template

All fields are required unless marked optional.

We use these details to send your download link, to record which file was downloaded and to follow up about the template. Neither the Excel file nor the PDF guide is marked with your name. You only get the newsletter if you tick the box. See our Privacy policy.

This template is a planning tool, not financial, tax or legal advice. All numbers already in the workbook are example data for a fictional studio. They are not industry benchmarks. Talk to a qualified accountant or lawyer about your situation before relying on any figure.

Questions

A short list of what to expect before you sign up.

What do I get?

Two files, through one link: the Game Studio Budget Template (an Excel workbook with 12 tabs) and a 13-page how-to PDF guide that walks you through each tab. You can open the workbook in Excel or upload it to Google Sheets.

How long does the link last?

The download link is valid for 7 days and covers both files. If it expires, sign up again with the same email. We will send a fresh link and retire the old one.

Can I sign up again with the same email?

Yes. You can sign up again at any time to renew the 7-day period. We update your existing record and email a new link to the same address.

Is either file watermarked?

No. The Excel template and the how-to PDF are not marked with your name or email.

Are the numbers already in the template real costs?

No. They are example data for a made-up studio, clearly labeled in the file. They are not industry benchmarks and should not be used as a guide to what things cost. Replace them with your own figures.

Does this include revenue or funding?

No. The workbook covers costs only. Revenue, publisher deals and other funding are left out on purpose, so the budget stays simple.

Will you add me to the newsletter?

Only if you tick the box. Requesting the template does not subscribe you to The Burndown. You can unsubscribe at any time.

What do you do with my email?

We use it to send your download link, to record which file was downloaded, and to follow up about the template. We do not sell it. See our Privacy policy.